This is a bit of a different post from me. Instead of doing a look I will be going over really amazing eyes from Damien Fate and the amazing hud it comes with. At first, the FATEeye hud looks very intimidating. I was a little afraid by it. But I will walk you thought it and hopefully breaking down for you.
The FATEeyes will cost you around L$395. Which is rather cheap given the many options you will see bellow.
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For now we are going to ignore the tabs up top and deal with the four areas showing here. Those would be Eye Options, Colour Options, Texture Properties and Texture Options
Above we have the eye section. This is pretty much your control panel. In the largest area of this section, you have an image preview of your eyes. This display is also used for a cool feature of this hud but I will get to that later. Under the image we have four little sections. Modify, Eye Scale, Pupil Type and Lock Eye.
Modify controls what eye you are customize. Like normal you can make both eyes match or you could choose to to have two different color eyes. This is cool for someone like me who switched two having two different color eyes.
Eye Scale is pretty self explanatory, it’s a way for you to resize your eyes.
Pupil Type is kinda cool. You can choose between Active or Static. When you have Active, the pupil of your eyes will randomly dilate while Static will stop this from going on.
The Lock Eyes Option is something fantastic for photographers it will lock your eyes in one position making you free to move around your screen with out following.
This brings be back to the eye displace. Now what is really cool about this is not only is it a great way to see what your eyes will look like with out having to zoom in super close to your avatar, you can also drag around the little eye icon. What you do to the display eye happens to the eyes you have attached. Lets say you want your avatar to look up, simply drag the display eye up and the avatar’s eyes will follow. No more alt clicking in random object!
Next we have the Colour Option. This is the easiest section to under stand. If you ever have used a object with any type of recoloring hud, you might have seen this color chart. Like any other hud, you simply click to pick a color. If you like the color, you can save it on the side bar to the right. Under the color chart we have your brightness slider. This controls the brightness or darkness of the hue you picked. Under that we have a preview of the color. Beside that we have the typical RGBL sliders. These control the amount of red, green, or blue in the color you wish to make your eyes. L controls the brightness and the darkness. The current colour value is under all this.
The next section is also pretty eyes to understand. You see three sliders. These sliders are alpha, scare and glow. This controls a selected items alpha (How transparent it is), scale (how big it is) and glow (How much is glows). Lets say I am on my pupil tab. I can control the amount it glows. Under that is something you see in the build tab. Rotate, fullbright and shininess. Rotate will turn the selected item left or right. Fullbright will well, make the item fullbright meaning it won’t be effected by wind light settings. Shininess controls how much something shines. This is perfect if you want to have eyes like a robots.
The last section in the main part of the hud is the Texture Option. The texture option is what really makes your eyes unique. Most of the tabs above have four pages of options. There are 12 options on a page. I won’t get into the math of the options because this hud is limitless not just because of the already built in options but the custom tab shown above. For those who really want to customize there look, you can upload your own textures INTO this hud by using the texture’s UUID. HOW COOL IS THAT!
Now I will talk about the tabs on the top. I am going to skip the ones on the right because they don’t really do much with your eyes. The stay still pretty much pops your avatar in a simple pose holding it still and the hide hud button……Well hides your hud.
The tabs are kinda easy to explain so here is a real quick and rough run thought to what each tab does.
Iris- Controls the color around the pupil.
Iris Edge- Ads a edge around the iris or the colored part of the eye
Pupil- Controls the middle part of the eye.
sclera- Controls the white part of the eye. of courss with this hud it doesn’t have to be white. You can add patterns as well.
Veins- it adds veins to your eyes
Shine- adds a light reflection to your eye.
Effects- Adds a cool effect to your eye
Presets- Eye combos already saved into the hud. There are 12 already made with the hud.
Well That was a quick run down of your FATEeye hud. Now excuse me I am going to go play with mine a bit